At Digital Transformations, we want to get to the heart of things. We’re not satisfied with looking at the Digital Society. We want to look inside it, and inside ourselves. In all the excitement and trepidation surrounding the emergence of a digital society, we all – all who are affected by it, who try to express themselves within it, and who want to contribute to it – need to strip away the superficial layers of debate about change and transformation. Everyone will gain from such a debate. Artists and creative professionals will find new ways to respond to the changed environment. Businesses will find new ways to see and develop opportunities. Policy makers and educators will find new ways to share the benefits of these changes with everyone.
Meet Ronan Laffan
Ronan is Chief Solution Architect at Version 1, a leading Irish and UK IT services company. Ronan has over 15 years’ experience in the delivery of technology solutions and is known in the industry as an innovative and strategic thinker.
Naturally, the digital society needs technical people, but the obsession with the mechanics of technology and the co-opting of the language of the creative process risks suppressing real creativity and crippling innovation. Ronan argues for a renaissance of the arts in the tech industry.
|CONFERENCE THEME: NETWORKED PERSONALITY
We’ve always been social, but the digital society seems to have created the paradox of constant contact and alienation. We have no shortage of channels for communication, self-expression and re-invention, and yet authenticity, credibility and dependability seem to be increasingly elusive.
Communication is prolific, easy to engineer, and very visible. Connection is elusive, unpredictable, impossible to replicate.
In a digital society, will the combination of characteristics or qualities that form an individual's distinctive character be directly associated with one's own learning and habits? Will behaviour - on which identity rests and through which decisions are made - be wholly one's own, or will the machines and systems to which one is connected become proxies for identity? In what sense will we be legally, morally, and intellectually responsible for our creations?
Meet Liing Heaney
Liing is a new media artist working in Dublin, Ireland. She has been making work influenced by natural systems, cybernetics, alternative geography and feedback loops. Her work engages with a range of media from electronics, game engines, and 3D animations to analogue forms such as drawing and sculpture.
Liing delves into the isolating affects of digital technologies in physically remote and rural regions. She explores the links and tensions between geological time/pre-history and the “Information Age”. Liing reveals “the myth of the wilderness” in a digitised world and the physical components & limitations of digital infrastructure.
Meet Ian Keaveny
Ian holds a BA Hons Fine art painting/printmaking from Winchester school of Art and has had a number of solo and group shows. Since 2012 worked almost exclusively online and in digital media.
Ian gives us a brief survey of Glitch Art, with examples and its influence, issues of copyright, in relation to traditional art forms and practices, its aesthetics, Dirty new media and porn, its bypassing of traditional art criticism and gallery curation and its celebration of the broken as a response to an increasingly intrusive surveillance culture.
Ian has written “Glitch art holds much in common with pop art but it is much more cannibalistic and far more ruthless. When a paradigm crashes it takes no prisoners and the language you have used before no longer makes sense.”